Gladio Mori Patch Notes v1.0.1.3
Tournament mode, achievements, presets, AI settings, and the launch hotfix bundle from EA 0.22.2.3 to 1.0.
When Gladio Mori left Early Access for full 1.0 on September 16, 2026, official launch messaging published PATCH NOTES v1.0.1.3—framed as the change list from the last EA build (v0.22.2.3) into the multi-platform release on Steam, PlayStation 5, and Xbox Series X|S. This page organizes those notes for fighters who want a stable wiki URL with links into guides, not a replacement for Steam news.
For the feature fantasy of launch day, read the 1.0 launch rundown. For what comes next, see the roadmap. Return anytime via the Updates Hub.
Headline additions
Tournament mode
Hosts can enable a Tournament checkbox so the lobby plays to a host-set number of round wins before crowning a champion. It is available for online multiplayer and local lobbies. Use it when freeplay rot sets in and you want series structure without leaving the client. Practical hosting habits live on the multiplayer guide.
Achievements and trophies
Steam Achievements, Xbox Achievements, and PlayStation Trophies arrive with the full release package called out in these notes. Expect weapon kill challenges, organ-themed goals, campaign difficulty clears, and round-count milestones among the live lists—handy excuses to rotate off your comfort blade.
Equipment presets
Equipment presets cut lobby stall. Save kits you actually use (anti-polearm, Campaign Hard, Creative showcase) and swap between rounds instead of rebuilding from scratch while friends idle.
Spectator camera (local)
In local play, spectator camera activates if the player dies but the round is not over. Learn from the rest of the exchange live, then graduate to saved replays when you need timeline scrubbing.
Campaign rotation and win flair
- Updated campaign map rotation to include the newer arenas (so solo players meet stages such as late-EA additions in the gauntlet—see arenas)
- New animation for campaign win
Lobby cleanup
- Removed moveset type “community moves” from lobby settings (simplifies how hosts present rules)
- Updated lobby list UI
Gameplay and multiplayer systems
- AI setting in multiplayer — control how bots participate when you need fill
- AI can target other AI — better chaos in sparse or local sessions
- Slight variation in the distance AI tries to hold—discourages AI-versus-AI stalemates
- Adjusted AI attack distances for various weapons
- Adjusted weapon dragPoints — explicitly noted to have some impact on how well weapons cut; re-lab mains after updating
- Visual updates for most weapons and armour
- Improved audio
- Updated texture/material selection screen UI
Cross-play nights still cap at four fighters across Steam / PS5 / Xbox. Keep mod versions aligned per mods.
Move editor polish
Launch notes also bundle editor QoL:
- Icons for controller inputs in UI
- Move editor tutorial
- Automatic move layer updates when input type changes
- Rendering path change (Forward → Forward+)
- Fixes for redo shortcut and “listen” input binding edge cases
Creators should skim the move editor guide after updating before publishing a new gallery set.
Miscellaneous QoL called out in v1.0.1.3
- Localization improvements
- New music for “The Steel Revenge” arena
- Fix for dismembered bodypart interiors sometimes showing wrong colour in replays
- Paint tool brush size slider changed to nonlinear so smaller sizes are easier to set (see skins)
Demo-related and networking (context)
The same notes mention demo lobby tagging, disabling non-demo weapons by default in demo-hosted lobbies, EOS metadata batching, scene-change networking improvements, and cleaner server shutdown behavior. Most full-game owners only feel these as “lobbies behave better,” but they matter for mixed demo/full ecosystems around launch.
What to do after updating
- Host one Tournament best-of in Classic with friends
- Build two equipment presets you will actually use
- Run a Campaign fight to feel newer arena rotation
- Re-check whether your main’s cut behavior still matches muscle memory after dragPoint tweaks
- Repaint a detail line to feel the nonlinear brush slider
- Die intentionally in a local four-player match once to confirm spectator cam expectations
- Skim the roadmap so you know the next arena/editor beats
How this page relates to launch marketing
Store pages advertise ~34 weapons, unarmed, three shields, ~17 armor pieces, six arenas, move editor, skin tools, mod gallery, replays, and cross-play. Some launch post tallies used slightly different internal counts for movesets/armor during the announcement prose—this wiki stays aligned with the full-version store feature list and facts used across guides. When numbers disagree, prefer in-game roster order and current Steam store copy.
Related links
- 1.0 Launch Rundown
- Post-Launch Roadmap
- Multiplayer & Cross-Play
- Arenas & Maps
- Skins & Paint Editor
- Replay Tools
- Official Discord: discord.gg/BV8gqwqZUV
v1.0.1.3 is the bridge from late EA into the live 1.0 season: tournament structure, trophy hunting, smarter AI fill, and a pile of QoL that makes every later patch easier to absorb.
Frequently Asked Questions
Quick answers to the most common Gladio Mori questions.
What is Tournament mode in Gladio Mori?
A lobby checkbox that plays until a host-set number of round wins crowns a champion. It works for online and local multiplayer lobbies.
Did 1.0 add achievements?
Yes. Patch notes for v1.0.1.3 call out Steam Achievements plus Xbox Achievements and PlayStation Trophies.
What are equipment presets?
Saved loadouts you can swap quickly between rounds so lobbies spend less time rebuilding kits from scratch.
Did weapon cutting change in this patch?
Notes list adjusted weapon dragPoints with an explicit impact on how well weapons cut—re-test your mains after updating.
Where should I go after reading these notes?
Use the multiplayer guide for hosting, arenas for map rotation context, and the roadmap for post-launch plans.